Best VRML textbook:
Ames,
Nadeau and Moreland, The VRML 2.0 Sourcebook. John Wiley & Sons,
Inc., NY, 1997.
Examples (but not text) are online at http://www.wiley.com/legacy/compbooks/vrml2sbk/cover/cover.htm .
http://www.accad.ohio-state.edu/~pgerstma/class/vnv/resources/info/AnnotatedVrmlRef/Book.html
Official VRML specification: http://www.web3d.org/technicalinfo/specifications/vrml97/index.htm
Floppy’s Web3D guide (good online tutorial – follow links): http://web3d.vapourtech.com/
Building 3D virtual environments class at Ohio State – seems pretty good.
§
Hompage: http://www.accad.ohio-state.edu/~pgerstma/class/vnv/
§
Very large index of brief VRML
examples
http://www.accad.ohio-state.edu/~pgerstma/class/vnv/examples/examples.alpha.html
Multi-user
tutorial: http://www4.tpg.com.au/users/gperrett/simpleExamples/index.html
VrmlPad (VRML editor): http://www.parallelgraphics.com/products/vrmlpad
Chisel (optimization of 3ds max vrml exports): http://www.trapezium.com/index.htm
blaxxun VRML Exporter for 3ds max: http://developer.blaxxun.com/download/index.html (some bugs – and deinstalling it requires you to reinstall 3ds max.)
The contact 5.1 releasenotes: http://www.blaxxun.com/developer/contact/3d/relnotes.html
Developer examples: http://developer.base.com/samples/index.html
http://www.blaxxun.com/developer/contact/3d/vrml/demo/multitexture/multitexture.html
blaxxun Contact 5.1 download & blaxxun
documentation in PDF format (over 200 pages):
http://developer.blaxxun.com/download/index.html
Holgers studies
site: http://home.snafu.de/hg/vrml/hg/index.html
Examples of VRML worlds collected by Holger: http://vrml.base.com/vrml/worlds.htm
Cybertown World Builder’s Guide http://philliphansel.com/
Some Quake -> VRML examples: http://www.blaxxun.com/developer/contact/3d/vrml/quake3/q3.html
A VRML elevator game: http://www.smeenk.com/vrml/elevators/index.html
Virtuality, VRML worlds: http://www.cyberworlds.org.uk/main.php?p=home
Thyme's Techuelife Island: http://www4.tpg.com.au/users/gperrett/contact.htm
1.
VR:
Fencott, Clive. Understanding VR, http://www.fencott.com/Clive/UnderstandingVR/Default.htm
2.
Installation Art:
Kabakov, Ilya. Ueber die “Totale” Installation, Cantz Verlag,
Ostfildern, 1995.
3.
History of Ideas:
Wertheim, Margaret, Pearly Gates of
Cyberspace, WW Norton, NY, 1999 ISBN 0-393-04694-X, pp.30-55.
4.
Architecture/Urban Planning:
Philip Thiel, People, Paths, and
Purposes, Univ. of WA Press, 1997, ISBN 0-295-97521-0, pp.121-124, 132,
138-141, 178-180, 222-227, 230, 236-237.
5.
Music:
Meyer, Leonard, Emotion and Meaning in Music, Univ. of Chicago Press,
1956, ISBN 0-226-52139-7, pp.22-43.