Tamiko Thiel:
The Connection Machine
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The Design of the Connection Machine
© 1994 Tamiko Thiel. Updated 2018 and 2024.
The original text for this article was printed as the lead article in
DesignIssues,
(Vol. 10, No. 1, Spring 1994,) an academic journal that examines design history, theory, and criticism, published by
The MIT Press, Cambridge, MA. In 2010 it was reprinted in "The Designed World: Images, Objects, Environments," Ed.: Richard Buchanan, Dennis Doordan and Victor Margolin, Berg Publishers, New York, pp. 155-166.
In 2024 I realized that I had not described my own leap beyond Feynman's description of the hypercube structure, when he said, "after the 4-D hypercube it becomes too difficult to draw". Since that leap led to my depiction of the repeating cube-of-cubes structure, which led to both the CM-1 t-shirt logo and thus to the actual physical form of the machine, I deemed it important enough to add to the text. See the description of the 4-D hypercube in Chapter II: The architecture of a new machine.
The CM-1 was replaced in 1987 by the more performant CM-2. It included floating point hardware but used the same hypercube internal structure and the same package. When I wrote the original article in 1991, the CM-2 had just been replaced by the CM-5, with a very different machine architecture and external structure.
The CM-5 was the last of the Connection Machines. In 1996, after US government funding for supercomputing was radically reduced after the end of the Cold War, many supercomputer companies including Thinking Machines Corporation filed for bankruptcy.
In 2015, when the Museum of Modern Art in New York expressed interest in acquiring a Connection Machine CM-2 for its permanent design collection, I began researching the legacy of the Connection Machine. This information is in the pages "CM Legacy: Technology" and "CM-1/CM-2 Design Legacy."
Introduction
Looking towards the 21st century, scientists have made a list of
"Grand Challenges" facing us today, tasks such as the mapping of
genetic structures and the modeling of global climates. Whether of
a macroscopic or microscopic scale, what these problems have in
common is that, until recently, they were considered too complex to
analyze. The revolutionary new research tools that make it possible
to investigate these problems are the parallel supercomputers --
machines with tens to thousands of multiple processors capable of
performing simultaneously calculations that earlier supercomputers
had to perform in sequence, one after the other.
One of the leading producers of parallel supercomputers is Thinking
Machines Corporation. I was in charge of the mechanical and
industrial design group that produced the package used for their
first two supercomputers, the Connection Machine CM-1 and the
subsequent enhanced version, the CM-2. Our desire to find a form
for the machine that expressed its significance in the development
of computer technology led us to re-examine the basic tenets of
20th-century design philosophy.
The basis of this philosophy for almost a century, at least for
design theorists, has been "form follows function." While both
ordinary consumers, as well as acclaimed designers, have staged
revolts against the asceticism this dictum seems to prescribe, no
one has questioned the soundness of this "rule that shall admit of
no exceptions." (1)
We, too, took it as the basis for our design
exploration, but quickly found that the standard interpretation of
this dictum -- whereby form is reduced to the utilitarian minimum
necessary to fulfill structural and functional requirements -- was
inadequate to our purposes. This interpretation, appropriate to
artifacts of the late 19th-century Machine Age, turned out to be
inapplicable to the symbolic and abstract machines of our late
20th-century Information Age.
We therefore began a search for a new paradigm for modern design,
one that used form to express the functions of machines that
manipulate signs and numbers, rather than physical objects. A
second component of this paradigm, however, had to address the
sterility that the modern movement has left in its wake. Although
people have tired of the sublime ascetic purity of the early modern
era, the gurus of "good taste" had instilled a permanent feeling of
guilt that ornament, indeed anything that cannot be justified on
strictly utilitarian grounds, is a "crime," a sign of cultural
backwardness or degeneration. (2)
Steeped in the modern esthetic as we were, we could not simply
paste decorations on a machine which, in the end, would have to
prove its worth by raw technical performance in a fiercely
competitive field. Nevertheless, we thought it important to express
the emotional significance the machine had for us, and this led us
away from what is considered "functional" design. Thinking that we
had broken with the past, I discovered to my great surprise that we
had, in fact, come full circle. We had fulfilled the original
intent of "form follows function" as defined by the originator of
the phrase, the American architect Louis Sullivan.
The following case study describes our search for this new paradigm
and the solutions we found for the CM-1 and CM-2, solutions which
have formed the basis of Thinking Machines' continuing design
philosophy for all subsequent machines. Since the CM-2 was
superseded in October 1991 by the next generation CM-5, this paper
also serves as a valedictory for the original Connection Machine.
Chapter I: The first of a new generation
Despite our ambitious goals for the appearance of the machine,
Thinking Machines' concern was based on a pragmatic need: to
communicate to people that this was the first of a new generation
of computers, unlike any machine they had seen before.
Today, parallel processing is acknowledged as the leading edge of
computer technology. In the mid-80s, however, when the first
Connection Machine was introduced, it was a very radical design. At
that time, all computers employed a single main processor that
performed every calculation sequentially, one step after the other.
Even supercomputers used this "sequential" processing, achieving
faster speeds of computation largely by pushing electronic
packaging technology to the extreme limits. Rumor had it that one
company even hired midgets to do the wiring, as the cables formed
such a dense snarl that people of average size could not service
the machine.
What was true, in any case, was that supercomputers had reached
nature's ultimate barrier: the speed of light, the absolute limit
on the speed of signal transmission in wires. Theoretically,
parallel machines could circumvent this barrier, gaining increased
speed by having multiple processors execute calculations in
parallel, but they seemed impossible to program and impossible to
build. As a result they were either the object of scientific
research or the target of scepticism and derision.
For Danny Hillis, a student working on problems in human cognition
at the Massachusetts Institute of Technology's Artificial
Intelligence Laboratory in the late '70s, existing sequential
supercomputers were simply inadequate for the problems that
interested him. Even the fastest supercomputers were unable to
recognize human faces, use language at the level of a 5-year-old
child, or perform other tasks that humans, equipped with brains
much slower than any supercomputer, could solve with ease. He
became convinced that it was necessary to design a parallel
computer with a structure closer to that of a human brain.
In order to build the first of these new machines, Hillis helped
found Thinking Machines Corporation in 1983, which introduced the
CM-1 in 1986 and the higher performance version, the CM-2, in 1987.
(Since the CM-2 quickly replaced the CM-1, being a faster version
of the same computer architecture, as well as using the same
external package, I will speak only of the CM-2 from now on.) These
machines had 65,536 simple 1-bit processors that could
simultaneously perform the same calculation, each on its own
separate data set. For problems involving the separate but
interrelated actions of many similar objects or units, such as
movement of atoms, fluid flow, information retrieval, or computer
graphics, this "data-parallel" structure brought tremendous
increases in speed while also being easy to program. Many problems
that seemed impossibly complex when analyzed with sequential logic
fit naturally into a parallel data structure. (3)
This type of massively parallel architecture had been tried before,
but what enabled the CM-2 to succeed where other designs had failed
was an extremely flexible and fast communications network between
the processors. Using the model of the human brain, Hillis's design
placed importance not so much on the processors themselves, but
rather on the nature and mutability of the connections between
them, hence the name "Connection Machine."
Due to the highly controversial nature of the machine, Thinking
Machines' top management, especially Danny Hillis and Sheryl
Handler, the company's president, put a high priority on a package
that would not only convince viewers of the machine's uniqueness,
but would also explain the nature of its architecture, so that the
appearance of the machine itself would communicate its function.
Challenged by a technically difficult packaging problem and the
desire to find a unique form for the machine, Thinking Machines
wanted to involve an industrial designer from the outset. Knowing
that my background included industrial design as well as mechanical
engineering, Danny Hillis asked me to oversee both the technical
and esthetic aspects of the packaging design for the CM-2. The two
functions have been split apart in subsequent design projects, but
Thinking Machines maintains the policy of involving industrial
designers at an early stage in the development of each new machine,
so that the form of the machine can be influenced by esthetic, as
well as by technical, considerations.
Far from deriding the esthetic aspects as unimportant, Dick
Clayton, head of engineering at Thinking Machines, and Ted
Bilodeau, the consulting mechanical engineer for the CM-2, fully
supported the effort to produce a unique package for the machine
and made it possible to implement an unusual design. Confronted
with problems, they always found solutions instead of raising
objections, and considerably enriched the design through their
participation.
Chapter II: The architecture of a new machine
The search for a form had to start with bare practicalities: how do
you physically organize a machine with 65,536 processors? Is it
physically possible to build it like a "normal" machine, or would
we have to wallpaper a room with boards, and weave a rat's nest of
cables between them?
The processors were grouped 16 to a chip, making a total of 4,096
chips. These chips were to be wired together in a network having
the shape of a 12-dimensional hypercube. The term "12-D," far from
having to do with warp drives and extraterrestrials, had the
mundane but complicated meaning that each computer chip would be
directly wired to 12 other chips in such a way that any two chips -
- and thereby the 16 processors contained in each chip -- could
communicate with each other in 12 or less steps. This network would
enable the rapid and flexible communication between processors that
made the CM-2 so effective. (4)
Overwhelmed by the effort to visualize a 12-D connection scheme for
4,096 chips, I expressed my bemusement to
Richard Feynman, the
Nobel Prize-winning physicist who was helping us design the
network. (His son Carl was working on the Connection Machine, and
the project sounded so interesting that Richard asked if he could
help too!) Feynman had the rare talent of being able to explain the
most complicated things simply, and characteristically his reply to
my complaint was, "Oh, that's easy!"
Feynman drew two chips and connected them to make a "1-D" cube.
This is what we commonly call a "line." He then joined two 1-D
cubes at their ends to make a "2-D" cube, what we commonly call a
"square." Next he joined two 2-D cubes to make a "3-D" cube, which
is the same as our usual understanding of a "cube:"
First 3 dimensions of a hypercube
Then came the
difficult step into the 4th dimension: he drew one 3-D
cubes inside the other and connected their ends, joining like corners to make a "4-D" cube. This is the
first stage of what is called a hypercube, a cube with more than 3 dimensions. "After that," he said, "it becomes too difficult to draw!"
I however had to go beyond the 4-D cube and produce a complete and clearly understandable wiring diagram for all 12 dimensions. I played around with the form on paper and pencil (we did not have 3D computer graphics yet!) and finally realized that if I pull the inner cube out and place it to the side of the
outer cube, maintaining all the corner-to-corner connections as if they were rubber bands, I had a representation of a 4-D cube that looked just like a 1-D cube. I then applied a radical
graphic simplification: I represented all dimensions greater than 3
as thick "hyperlines," in order to
visually simplify the resultant structures:
4th dimension of a hypercube
This symbolic representation has the added benefit of showing
in a glance that the structures
always repeat themselves: a 4-D hypercube looks just like a 1-D
line, except that it connects two cubes rather than two chips. A 5-
D hypercube is a square of cubes:
5th dimension of a hypercube
...and a 6-D hypercube is a cube of
cubes:
6th dimension of a hypercube
Going further, a 9-D hypercube is a cube of 6-D hypercubes:
9th dimension of a hypercube
...and a 12-D hypercube is a cube of 9-D hypercubes:
12th dimension of a hypercube
This is the structure used in the CM-2, a cube with 2 to the power 12 corners, or 4,096 chips, each connected to 12 other chips, each connection being one dimension of the cube.
This structure was repeated throughout every level of the machine,
in the traces connecting processor chips, in the connectors between
the printed circuit boards, and in the 1,000 feet of cable
connecting the highest dimensions of the machine. Once we
understood this basic organizational principle, we could start to
build the machine. Ted Bilodeau, working on the mechanical side,
and Dick Clayton, working on the electrical side, were able to
reduce the machine's original proportions from room-sized to
machine-sized, using only standard, off-the-shelf computer
packaging technology.
Chapter III: The search for a design paradigm
Now we could turn our attention to the esthetic aspects of the
Connection Machine: how did we view it, what did it mean to us,
what did we want to say about it? We wanted a strong, simple form
that had meaning, that expressed the essence of the machine -- we
wanted to let the machine speak for itself.
Our goal seemed to be clear: we wanted to show how the machine
worked. The most obvious solution seemed to be to expose the
interior of the computer, baring the boards and cables that made up
the machine. But every computer had boards and cables -- how could
we show that this machine was quite different?
Just at this time Sidney Lawrence published an article called
"Clean Machines at the Modern" in the magazine Art in America.
Lawrence's article described the evolution of the idea of
functionalism, showing how the Museum of Modern Art in New York had
elevated the Bauhaus emphasis on "material and proportion rather
than applied ornament" (5)
to serve as the exclusive canon of good
design and good taste. In MoMA's dictum I recognized the source of
our own ideas on design: "it was precisely the inner workings of
mechanical objects that offered an appropriate standard and
inspiration for contemporary design.... Functional design should
expose and clarify function, not disguise it."
(6)
Modern architects used this paradigm to lay bare the basic
components of building: space, load-bearing members and building
materials. Product designers dealing with exclusively mechanical
products, where the physical form largely determines the function,
could also implement this principle with ease. A mechanical device
expresses its function in the visible world, it is graspable, and
moves or physically affects its operators and their world. We,
however, were working with a very different sort of product.
Our dilemma was succinctly described in the same article:
"[electronic machines] are incomprehensible unless one knows about
the existence of invisible forces ... [they] do not visually
explain themselves." (7)
Indeed, both a simple text processor and a
powerful supercomputer are composed of exactly the same elements --
chips, printed circuit boards, and cables -- and everyone except an
electronics specialist will see a difference in quantity, but not
quality, between these two extremes. As Lawrence concluded, "The
jumbled appearances of a computer circuit, in fact, tell us nothing
at all about its function." (8)
The MoMA design department has addressed itself to the esthetics of
electronic components and has even exhibited the schematic beauty
of integrated circuits and printed circuit boards. This fascination
with the internal components of electronic devices gives no help,
however, to the designer confronted with the task of developing the
external appearance of a machine. Still, MoMA's design department
gave us an important starting point with its characterization of
the esthetics of electronics as "the dematerialization of finite
shapes into diagrammatic relationships."
(9)
It became clear to me that we had to extend the meaning of
"function" beyond physical structure, beyond the purely mechanical
into the abstract. Indeed, for people who work with computers, the
image of the machine in their minds has nothing to do with boards
and cables. Instead, they see the conceptual structure of the
system, the "diagrammatic relationships" which can vary in function
and detail in the same way that human habitation can vary from a
rough, simple shelter to an ornate and complex palace. To truly
understand the function of a computer one has to look at the
schematic representations computer scientists use to talk about the
architecture of a computer, the structure buried in microsopic
layers of silicon and hidden in mazes of electronic circuitry.
This extension of the definition of "function" was our first
departure from the tenet that mechanical machines should provide "a
standard of reference for judging contemporary design."
(10) The
second departure was a rejection of the sterile, cold
utilitarianism that the term "functionalism" has come to represent.
We didn't want to build a computer that looked just like a
refrigerator or a washing machine, even if that was the most
"practical" and "functional" way to package it. We wanted the
design to express the excitement we felt about the machine and
about its potential to revolutionize computer architecture.
For many people, computers are bloodless beige boxes with
incomprehensible electronic displays that never work anyway,
especially when one is in a hurry. Scientists involved in computer
research, on the other hand, see computers as the tools for
building new worlds; they see themselves as pioneers and settlers
in a wilderness conquered not by the plow and the rifle, nor by
space ships and laser guns, but by mathematics and programs, by the
brain and by abstract thought. In this community people often refer
to acquaintances by their electronic mail addresses, and many
friendships -- and even marriages -- have started on the world-wide
communication network that instantly connects research labs in
different cities into one great electronic watering hole.
We at Thinking Machines were all members of this electronic tribe.
For us the "electronic village" eagerly awaited by preachers and
gurus of the Information Age has long been a reality of daily life.
The activities of this "daily life" are a semiotician's dream -- or
nightmare: the members of these tribes spend their time creating
signs with no physical referents, systems of signs that mean
exactly what their inventors wish them to mean, and worlds that
function according to rules made up by their creators.
Artists and natural scientists also create intricate systems of
signs or symbols, building worlds of their own that an outsider
must study in order to understand. Why do lay people consider
artists and natural scientists interesting, if slightly weird,
while they view computer scientists as simply wierd? The purpose of
both art and science is to develop and communicate insights into
the physical and spiritual world we all share. The systems of signs
that computer scientists build, however, are actually schematic
descriptions of the insides of machines and, as such, are self-
referential rather than interpretive or representational. The
double-helix model of the structure of a human gene, for instance,
describes something that is part of each of us, but a diagram of
the message-passing network of a computer describes something that
is part of a machine in which only a specialist has an interest. In
the design of the Connection Machine, we wanted to express the
mystery of the world of computers in a way that would capture the
imagination of all who saw it.
Chapter IV. The machine takes form
The inspiration for the design, I believed, should come from the
ideas of the computer scientists who were developing the CM-2.
Danny Hillis, but also Brewster Kahle and Carl Feynman, with whom I
shared an office, were all filled with a passionate and infectious
enthusiasm for the machine. They talked of the machine as a
cerebral starship, a vehicle that could open up boundless new
frontiers, or as an immensely complex, constantly fluctuating
electronic society -- the image of an electronic brain.
Their visions of the machine evoked in my mind the sculptures of
the Italian artist
Arnaldo Pomodoro. His simple, smoothly polished
geometric forms cut into or eroded away by deep surface incisions
have always suggested strange planets or massive starships to me.
Beneath the smooth and the serrated surfaces of his sculptures
there seemed to be room for entire worlds, high-technology
cultures, long-dead civilizations. His work communicated a sense of
immense, seething complexity beneath the surface of a geometric,
man-made object.
These were the feelings and images I wanted to capture in the
physical form of the CM-2. Aware of the incestuous nature of our
relationship to the Connection Machine, we looked for help from
impartial, experienced outside viewers as well. The industrial
designers Allen Hawthorne and Gordon Bruce, who had had many years
of experience designing computer products for IBM, agreed to help
us with the detailed design of the machine. Additionally, to make
sure we hadn't blinded ourselves to any possibilities, I asked the
architect Tom Chytrowsky to spend some time helping me experiment
with pure form, brainstorming whatever possible and impossible
shapes the machine could take.
But if form should follow function, and function in a computer
means the workings of the invisible processors hidden in the
silicon chips, then the real function of the CM-2 lay in the way
the processors communicated with each other, in the structure of
the 12-D hypercube network. Hawthorne and Bruce were themselves
convinced from the beginning that the cube-of-cubes was the right
shape for the machine: the large cube built up out of 8 smaller
cubes, which I had developed as a visual symbol of the original CM-1 for
internal use at Thinking Machines.
CM-1 t-shirt logo
This symbol had been widely published on the Thinking Machines T-
shirt worn by Richard Feynman on the original cover of his popular book
"What Do You Care What Other People Think?" and then made famous when as the "Feynman t-shirt" in the 1990s, when Apple's "Think different" campaign used a photo of him wearing the
CM-1 t-shirt.
"Feynman" CM-1 t-shirt design
The graphic of a 3-D
hypercube represents the "hard" electrical connections of part of
the 12-D network, but inside these hard rectangular boxes are the
"fuzzy" software connections that can be changed independently of
the physical wires and traces.
The hard physical wiring and the soft programmable connections were
equally important aspects of the structure of the machine. How
could we make something as abstract as a program -- with the
intangibility of a speech or a conversation -- visible to the eye?
Carl Feynman had described a fantasy of the CM-2 as a vast cloud of
lights that flickered as they sent their electronic messages back
and forth, like the firing of neurons in a brain. Status lights are
commonly installed on printed circuit boards to provide visual
monitors of the current state of components -- indicating whether
power is "on," or a chip is plugged in properly. Why not use these
to make the intangible and unseen activity of the processors
visible on the outside of the machine?
Thus, we chose to depict the hardware structure of the machine in
the external form of the CM-2 package, and depicted the software
connections within this hardware structure using the status lights
of the chips: eight cubes, each holding 9 dimensions of the
hypercube, are visually plugged together to form the cube-of-cubes,
just as the internal electronic components are physically plugged
together to form the highest level of the machine, the 12-D
hypercube. Through the skin of the machine glow the lights from
4,096 chips, flickering on and off as the processors work in
parallel, each one computing its own part of the data. The
microscopic elements of the machine, as well as those buried in the
confusion of traces and cables, thus become visible and let the
machine speak for itself.
This would communicate to the viewer the immense complexity hidden
beneath the surface of the machine. A massive electronic brain, 1.5
meters in height, it is connected with cables to the data drives
that feed its processors information and to the workstations and
monitors through which it communicates with its human users. A
hard, geometric object, black (the non-color of sheer, static
mass), it is filled with a soft, constantly changing cloud of
lights, red (the color of life and energy). This would be a way to
ornament without decorating, to express a symbolic aspect of the
machine using raw form, size and proportion, color and material.
Chapter V.: A return to the future
We had gone beyond the utilitarianism and sterility that "form
follows function" seemed to require, defying the stricture that
only structure is "good," and all else "evil." We wanted to go
beyond the "necessary" to stress our vision of the CM-2 -- the
emotional meaning of this machine to us and our relationship to it.
We saw it as a break from the past and from the strictures of the
modern, but while researching this article I came to the
realization that we had, on the contrary, come full circle.
Informal questioning of my architect and designer friends showed
that most attributed the injunction "form follows function" to
Louis Kahn or Mies van der Rohe, assigning the pronouncement to
someone whose works fit our current idea of its meaning. In fact,
its originator was
Louis Sullivan, for whom it was the culmination
of a lifelong search for a rule that "shall be so broad as to admit
of no exception." (11)
This came to me as quite a shock: Sullivan,
a radical architect at the end of the 19th century, was celebrated
for the power and invention of his ornament. He himself once said
that "while the mass-composition [in an ornamented structure] is
the more profound, the decorative ornamentation is the more
intense." (12)
In Carl Condit's book The Chicago School of Architecture, I read:
"The proper understanding of the word 'function' is the key to
[Sullivan's] whole philosophy.... These factors embrace not only
the technical and utilitarian problems of building but also the
aspirations, values, ideals and spiritual needs of human beings.
Thus functionalism involved for him something far wider and deeper
than utilitarian and structural considerations, as important as
these are." In seeking to break away from the constraints of "form
follows function," we had in fact come back to the broader intent
that informed Sullivan's use of the celebrated phrase.
(13)
Sullivan did seem to have set the course for the modern movement
when he suggested in 1892 that "it would be greatly for our
esthetic good if we should refrain entirely from the use of
ornament for a period of years, in order that our thought might
concentrate acutely upon the production of buildings well formed
and comely in the nude." (14)
This genteel formulation appeared in
a much more vehement form in the writings of Adolf Loos some 15
years later. His essay "Ornament and Crime" inveighed not only
against the taste for the overly ornamented, but also against
efforts to adapt ornament to fit the times, as in Art Nouveau and
the products of the Wiener Werkbund.
"Since ornament is no longer a natural product of our culture, but
only a sign of backwardness or degeneration, the work of the
ornamenter is no longer adequately compensated," he declared.
Linking esthetic standards and social goals, he advocated the
radical elimination of all ornament as the only morally permissible
consequence. His was one of the most compelling voices calling for
products to be manufactured to fulfill the demands of quality and
durability rather than to satisfy the whim of fashion.
(15)
In a world of ever-shrinking resources and ever-mounting pollution
and waste, Loos's goal has, if anything, gained validity. I
believe, however, that his identification of the source of this
evil was wrong. Despite his respect for native cultures, Loos saw
"modern man" as being at a higher level of moral evolution than
"primitive man." (16)
Now, in an age that admires the aboriginal
populations of the world as models of how to live in a forgotten
harmony with the earth, we may also reject Loos's declaration that
"Perceiving decoration as a merit means taking the standpoint of an
Indian. We must overcome the Indian in us."
(17) Perhaps we need to
do exactly the opposite, and look at the so-called primitive or
pre-industrial cultures to find out how they use ornament to
increase the significance and worth of the objects they produce.
We in the industrial and postindustrial cultures have lost the
tradition of ornament as an important carrier of symbolic meaning,
and the "postmodernist" style of borrowing ornament from previous
eras will not satisfy this need, because the symbols of the past
bear no relation to the dreams, hopes, and fears that we harbor
today. We cannot borrow from other cultures and other eras, we are
confronted with a much harder task: we must relearn how to invest
designed objects with a symbolic significance that can speak to the
experience of living at the beginning of the third millennium.
After years of just such an experiment as Sullivan had proposed, we
must relearn the significance that ornament used to have, and what
sort of human needs it used to fill.
We did not approach the CM-2 design with the idea that we must
"ornament"; rather, we wanted to use the appearance of the machine
as an expressive possibility to show how the machine worked. We had
taken Sullivan's "form follows function", and nearly a century
later adapted it to machines that he could not have dreamed of in
his lifetime, machines that revolutionized the meaning of the word
"machine" itself, with functions that are invisible, intangible,
and abstract. We found that in a machine where structure can only
be expressed through signs and diagrams, symbolism becomes a
necessary tool to explicate function.
Sullivan, to whom symbolism and emotion were important aspects of a
design, did not mean that designers should shy away from the
emotional content of their designs. On the contrary, he celebrated
human creativity as "the enormous power of man to build as a
mirage, the fabric of his dreams, and with his wand of toil to make
them real." To us, building the Connection Machines CM-1 and CM-2,
nearly a century after these words were written, no description of
our efforts could ring more true. (18)
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